Super Smash Bros Tournament

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Stretch those thumbs and bring them to OkeCon 2017 for the Super Smash Bros Tournament!

There are Advanced (14 years old and up) and Junior (13 years old and younger) categories in the tournament.

Tournament starts at 12:00 pm noon and will be played in Super Smash Bros 4 for the Wii U using Gamecube controllers. Each match will be two stocks in a five minute cap, and all matches will be played on the Smashville level. Double blind character selection will take place before each round.

Each age category of the tournament has a limit of 32 players. Advanced category players can pre-register at http://challonge.com/okecon2017 or onsite by 11:55 am if space is available. Junior category players must register onsite by 11:55 am.

Official Rules

1. Event Rules

1.1. Code of Conduct

1.1.1. By entering the venue, you consent to having your likeness being used in any media recorded from the event for any publishing outlets.
1.1.2. All entrants must be registered as a player or have the consent of the OkeCon Staff to enter the gaming Arena. If you are violate these rules you will be ejected from the venue.
1.1.3. Verbal abuse and physical violence is grounds for disqualification and removal from the venue.
1.1.4. Possession of drugs, alcohol, or weapons is forbidden.
1.1.5. Smoking, including e-cigarettes, is prohibited on library premises.
1.1.6. All attendees are responsible for their own belongings. By participating as players or spectators, you agree that anything you bring into the venue is your responsibility. The library, staff, volunteers and any sponsors of OkeCon claim no responsibility for items which are lost, damaged, or destroyed as a result of being on library premises.
1.1.7. Any attendee caught tampering with, manipulating, or attempting to remove anything from a console or any equipment in the venue without expressed consent from library staff or an OkeCon volunteer will be immediately ejected.
1.1.8. Recording equipment besides handheld video cameras are not permitted without permission from the OkeCon staff or volunteers.
1.1.9. OkeCon staff reserve the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
1.1.10. Any issues that arise outside of these terms will be held on a case-by-case basis, and be judged by the library staff.

2. Tournament Rules

2.1. Format
All players will be seeded into double elimination bracket groups. Players will advance either in winners bracket or losers bracket. Players who advance in losers bracket will begin in losers bracket in the next phase.
2.2. Set Length
All sets are best-of-3
2.3. Set Procedure

1. Players select their characters and register selected character with Tournament staff
2. All matches will be played on Smashville stage
3. The players play the first match of the set
4. The winning player of the preceding match may choose to change characters.
5. The losing player of the preceding match may choose to change characters.
6. The next match is played.
7. Repeat Steps 1 through 6 for all subsequent matches until the set is complete.

2.4. Double Blind Character Selection
All matches will use double blind character selection. The referee or other tournament staff member will be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the referee validating the character selections.
2.5. Pausing
Pausing is only legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament. All other pauses will incur a stock loss to the player who pauses the game. If the pause causes the opponent to lose a stock, the player who pauses forfeits 2 stocks.
2.6. Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the match for the stalling player.
2.7. Sudden Death
If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the match ends. When the timer hits 0:00, the player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a further tie, a 1 stock tiebreaker will be played with a 2-minute time limit.
2.9. Alting
You will be immediately disqualified from the tournament with no refunds if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding.
2.10. Colorblind Clause
Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from either the other team color or the stage background. The request must be made before the match starts.
2.11. Warm-ups
Warm-up periods, button checks, and “handwarmers” may not exceed 30 seconds on the game clock. Violation of this rule may result in an automatic forfeit at the discretion of tournament staff.
2.12. Coaching
Coaching is not allowed during a set.
2.13. Tardiness
Anyone not present by 2 minutes past their scheduled match start time, without prior communication with staff, is subject to disqualification from the event.
2.14. Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a prize, or committing any other form of bracket manipulation.
2.15. Misinterpretation
Games or sets are not to be replayed due to a misinterpretation of the rules; it is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances.
2.16. Final Rulings
If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the interests of the event.
2.17. Controllers
Library controllers must be used for tournament. Exceptions for accessibility can be made on a case-by-case basis at the discretion of the tournament staff.

3. Super Smash Bros. for Wii U Settings

3.1. Game Settings

● Stock and time are set to 2 stock and 5 minutes
● Handicap: Off
● Friendly Fire: On
● Damage Ratio: 100%
● Items: Off and None
● Pause: Off
● Custom Fighters and Custom Moves are set to off
● All DLC characters as of 5/1/17 are legal
● Mii Fighters are legal but players are not allowed to transfer existing Miis.
● At this time, the stage for all matches and rounds is limited to Smashville.

3.2. Additional Rules

3.2.1. Self-Destruct Moves
If a match ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, standard rules apply.

Prizes

Advanced Category Prizes

First Place

3-D Printed Pokemon Chess Set

Gold Mario Amiibo & Stand, Smash Bros Badge

GLORY (not pictured)

Second Place

Samus Amiibo, Smash Bros Badge

Third Place

Falco Amiibo, Smash Bros Badge

Junior Category Prizes

First Place

3-D Printed Pokemon Chess Set (Mini)

Gold Mario Question Block Plush

Second Place

Kirby Plush

Third Place

Diddy Kong Plush